Monday, October 26, 2015

2D/3D Art Homework #9: Fishy Business, Part Four

This week very nearly killed me. I have been carefully documenting my own slow slip backwards into a quiet loss of grasp on reality.





There was a brush that I couldn't get off the X drive which would allow me to do the "scales" on the chestpiece, so that's the only bit that I couldn't do before now. I'll get caught up on that once I get that brush, then I'm ready for baking and texturing next week.

Monday, October 19, 2015

2D/3D Art Homework #8: Fishy Business, Part Three

I take back anything positive I've ever said about UV mapping.


I don't have much to say about this. It was alternatively frustrating and boring.

Monday, October 12, 2015

2D/3D Art Homework #7: Fishy Business, Part Two

MODELING, MODELING, MODELING, MODELING!!!

I actually really enjoyed this process. Characters are much more fun to figure out than props, but that's just me...! Anyway, here he is in his entirety:






Can't wait to sculpt him!


Wednesday, October 7, 2015

Monday, October 5, 2015

2D/3D Art Homework #6: Fishy Business, Part One

It's time to push 3D modeling into ... maximum overdrive.

There was a lot of modeling done this week. I took a handful of in-progress shots, so I'll go ahead and share those. The first is after I finished modeling on the fish pirate's head:


This second one was after I modeled the shoulder guard and the chest armor:


(I've also did the arms, the hook, and most of the hand, but I'll take a screenshot of that and edit it into this after class...)

Tuesday, September 29, 2015

Common Art Homework #5: Intricate Work of Starfish Butt Sculpting

(Sharp-eyed followers will notice I skipped a week for common art homework. Last week was a level design and I didn't take pictures of it... I might add that in later.)

This week, however, I began to fall in love with Zbrush. I didn't understand it at first, but now... I'm thinking about writing odes and sonnets.

We were meant to sculpt the starfish character we modeled earlier. I actually used my own model for this; I felt proud of it, so I wanted to take it through to finish. Here is what I ended up with!




I ended up really enjoying this process and I can't wait to do more sculpting in the future!


Sunday, September 27, 2015

2D/3D Art Homework #5: FOUR FOR THE PRICE OF ONE!

This week, we were tasked with going through all the previous steps (modeling, UVs, sculpting, baking, and coloring) in a single week. So I got to work!

I went with the barracuda-looking bass fish. After some work modeling, this is what I ended up with.



I took that into Zbrush and went to town sculpting it, eventually ending up with this beastie:


I baked out a normal map for that sculpt and it ended up looking pretty good! I then painted it up and I ended up with this in Maya, which I then took into UE4:



The only self-criticism I think I have in retrospect is maybe not making the color map a little bigger and more high-resolution so I could've been a little more detailed with it, as it gets kind of fuzzy-looking when you get closer. But otherwise I think I'm pleased with the final result and I enjoyed it!