Monday, December 14, 2015

2D/3D Art: A Semester In Retrospect

Here is a bunch of stuff I did for RPP! First was two characters for my Round 3 RPP game, Canyon Climbers. They were 2D sprites, hand-animated:

 


Second was a robot character from my 4th round RPP game, Dystopian Drill Divers. These were also hand-drawn 2D animations.


Last was some of the work I did for my 5th round RPP game, Immortal. I did the 3D model for the final boss character, as well as several 2D paintings for story-telling cutscenes.



And those are some examples of the work I've done in RPP and other classes!


Sunday, December 13, 2015

2D/3D Art Homework #11: And that's all, folks!

This will be my last blog post of the year! This is my contribution to the Starfish Island level that we built in UE4, a kind of Easter Island-inspired statue that these guys carved in dedication to their starfishy god. Here he is! These are both the renders from Maya as well as screenshots from the Zbrush sculpt, to show the quality of the normal map.






As for maps, I'll include UVs, normals, color, and the map pack I did for AO, metallic, and roughness properties in UE4.





And that's everything! See you all after winter break for the next semester!

Tuesday, November 17, 2015

Common Art Homework #10: DANCE LIKE YOU MEAN IT

We learned about how to assign animations to different skeletons in UE4! It was pretty funny once all of the mapping of the different joints was done.

Here's a video showing the requirements for homework!


Tuesday, November 10, 2015

Common Art Homework #9: Fallout 4 Plant and the Inevitability of Time

It's just a really stuck-up title for the different effects I managed to achieve in UE4.


For the effects that I was able to do:

  1. I made a blueprint instance of the potted plant where the plant does a gradual emissive color bloom when you enter a trigger box around the plant and also fades when you leave that box.
  2. A slightly more simple trigger where, if you press the "G" button, it causes the metallic quality of the clock to grow much darker, making it darken suddenly.
And that's it! See you next week!

Monday, November 9, 2015

2D/3D Art Homework #10: Fishy Business, Part Five

HE IS FINISHED!





I might tweak the transparency on the fin just a little bit, but otherwise I feel really strong on all of the materials and whatnot! This was a lot of fun, and though I had some frustration with some of the stages in the process, I really enjoy character 3D art!

Monday, October 26, 2015

2D/3D Art Homework #9: Fishy Business, Part Four

This week very nearly killed me. I have been carefully documenting my own slow slip backwards into a quiet loss of grasp on reality.





There was a brush that I couldn't get off the X drive which would allow me to do the "scales" on the chestpiece, so that's the only bit that I couldn't do before now. I'll get caught up on that once I get that brush, then I'm ready for baking and texturing next week.

Monday, October 19, 2015

2D/3D Art Homework #8: Fishy Business, Part Three

I take back anything positive I've ever said about UV mapping.


I don't have much to say about this. It was alternatively frustrating and boring.