Monday, February 22, 2016

2D/3D Art Homework #17: Environment Concepting with Maya

This week we were tasked with making several variations of an environment concept in 3D with Maya. I collaborated with my fellow Channeler artists and we split up the various environments in our game between us. I took on some of the more narrow alleyways and backstreets of Kowloon City.

I ended up making one set of geometry and went into attempting to make it look different based on various modular props we worked on and shared between us.

We've been talking about implementing distinct districts in Kowloon. Our major declensions are a food district, a residential district, and a manufacturing district.

This is the manufacturing district.
Severity was paramount here—there are no doors or windows that aren't functional. Because this is a backstreet, there aren't as many doors into the buildings, and the windows are high to provide light into the building, but not high enough that they are decorative or allow people to look inside. There is a lot of trash cans, piles of refuse, and barrels of liquid (which could be something being produced).

This is the residential district.
I went really heavy with the gates and bars in this one, to make it seem as though the area really is under curfew and lockdown after certain hours. Most doors have bars and gates in front of them, and there are some signs and garbage cans to show that these areas are used and lived in. The lanterns help illustrate this as well, providing light to help the spirits back to their homes.

This is the food district.
A street used to go towards some off-the-beaten-path restaurants, I illustrated this with signs to show that these are the fronts of places to eat. There are a few barrels (deliveries?) and some trash cans and lanterns as well to show that this is a street that is used, even though it is away from the main thoroughfares of Kowloon City.

And that's it for this week!

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