There was a brush that I couldn't get off the X drive which would allow me to do the "scales" on the chestpiece, so that's the only bit that I couldn't do before now. I'll get caught up on that once I get that brush, then I'm ready for baking and texturing next week.
a compilation of the work of alex papanicolaou progressing through the FIEA art track.
Monday, October 26, 2015
2D/3D Art Homework #9: Fishy Business, Part Four
This week very nearly killed me. I have been carefully documenting my own slow slip backwards into a quiet loss of grasp on reality.
Monday, October 19, 2015
2D/3D Art Homework #8: Fishy Business, Part Three
I take back anything positive I've ever said about UV mapping.
I don't have much to say about this. It was alternatively frustrating and boring.
Monday, October 12, 2015
2D/3D Art Homework #7: Fishy Business, Part Two
MODELING, MODELING, MODELING, MODELING!!!
I actually really enjoyed this process. Characters are much more fun to figure out than props, but that's just me...! Anyway, here he is in his entirety:
I actually really enjoyed this process. Characters are much more fun to figure out than props, but that's just me...! Anyway, here he is in his entirety:
Can't wait to sculpt him!
Wednesday, October 7, 2015
Monday, October 5, 2015
2D/3D Art Homework #6: Fishy Business, Part One
It's time to push 3D modeling into ... maximum overdrive.
There was a lot of modeling done this week. I took a handful of in-progress shots, so I'll go ahead and share those. The first is after I finished modeling on the fish pirate's head:
There was a lot of modeling done this week. I took a handful of in-progress shots, so I'll go ahead and share those. The first is after I finished modeling on the fish pirate's head:
This second one was after I modeled the shoulder guard and the chest armor:
(I've also did the arms, the hook, and most of the hand, but I'll take a screenshot of that and edit it into this after class...)
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