Tuesday, November 17, 2015

Common Art Homework #10: DANCE LIKE YOU MEAN IT

We learned about how to assign animations to different skeletons in UE4! It was pretty funny once all of the mapping of the different joints was done.

Here's a video showing the requirements for homework!


Tuesday, November 10, 2015

Common Art Homework #9: Fallout 4 Plant and the Inevitability of Time

It's just a really stuck-up title for the different effects I managed to achieve in UE4.


For the effects that I was able to do:

  1. I made a blueprint instance of the potted plant where the plant does a gradual emissive color bloom when you enter a trigger box around the plant and also fades when you leave that box.
  2. A slightly more simple trigger where, if you press the "G" button, it causes the metallic quality of the clock to grow much darker, making it darken suddenly.
And that's it! See you next week!

Monday, November 9, 2015

2D/3D Art Homework #10: Fishy Business, Part Five

HE IS FINISHED!





I might tweak the transparency on the fin just a little bit, but otherwise I feel really strong on all of the materials and whatnot! This was a lot of fun, and though I had some frustration with some of the stages in the process, I really enjoy character 3D art!