Monday, December 14, 2015

2D/3D Art: A Semester In Retrospect

Here is a bunch of stuff I did for RPP! First was two characters for my Round 3 RPP game, Canyon Climbers. They were 2D sprites, hand-animated:

 


Second was a robot character from my 4th round RPP game, Dystopian Drill Divers. These were also hand-drawn 2D animations.


Last was some of the work I did for my 5th round RPP game, Immortal. I did the 3D model for the final boss character, as well as several 2D paintings for story-telling cutscenes.



And those are some examples of the work I've done in RPP and other classes!


Sunday, December 13, 2015

2D/3D Art Homework #11: And that's all, folks!

This will be my last blog post of the year! This is my contribution to the Starfish Island level that we built in UE4, a kind of Easter Island-inspired statue that these guys carved in dedication to their starfishy god. Here he is! These are both the renders from Maya as well as screenshots from the Zbrush sculpt, to show the quality of the normal map.






As for maps, I'll include UVs, normals, color, and the map pack I did for AO, metallic, and roughness properties in UE4.





And that's everything! See you all after winter break for the next semester!