Monday, April 18, 2016

3D Portfolio Piece #1: Blocking Out in Maya


So over the last few weeks, I finalized my figure sculpt (which needed a lot of anatomical fine-tuning, though unfortunately you can't really see it now!) and began to build out the forms of the armor in Maya. At this point I'm about 80% done (and I will update this post when the rest of the pieces are finished). One I have the armor pieces ready, I'm going to take everything into ZBrush so I can get the details sculpted out onto them. Then it's back into Maya for re-topology for the game-resolution mesh!

At times I worry that the complexity of this and the skill necessary in ZBrush might be a little over my head, but as I continued I grew more confident and started to have more fun. Now I'm excited about getting all the forms finished so I can take the next step.

Edit: Okay, I put in the time and finally got all of the forms in there. Next, I'm taking everything into Zbrush for a little texture- and final form-building before starting the retopology stage!


Monday, April 4, 2016

2D/3D Art Homework #21: Substance Abuse

We continued exploring Substance with Painter this week! Being able to apply the functionality of graph-based Designer with the more artistic approach of Painter was really nice.

Here's the helmet design that I ended up with after playing around.


I especially liked being able to use opacity and emissive masks.

Here's all of the layers as well:


Enjoy!

Saturday, April 2, 2016

3D Portfolio Piece #1: Base Sculpting

Hello, everyone! Though we are still wrapping up things on Substance, I wanted to do a brief update on what I would be doing next in class. Focusing on character modeling, sculpting, and texturing, I am combining my first portfolio piece for 3D art with an art test that I am currently undertaking for an internship at ArenaNet.

Here is the image that was provided for the art test:


They asked for the character on the right: the armor for the female character model.

I need to do some research on hard surface sculpting in Zbrush, as I've never really done anything like that before this point, but I'm very excited to get into it. I did already get started, however, by making a base sculpt for the female figure. I decided to sculpt it out myself instead of finding a model online, partially for practice and partially because I really like figure drawing and sculpting.

So here it is so far:


With that squared away for the most part, I will be proceeding to tackling the armor in the next few weeks. And then there's making a low-poly game rez model in Maya... and then texturing!! So keep an eye out for it!