Monday, June 27, 2016

3D Portfolio Piece #2: Posing and Animation!

Hello everyone! In addition to finishing the models and the texturing, I tasked myself with making a posing rig for Bali and giving him a very light idle animation. Here it is! (Apologies for the low quality; I'm trying to find a better way to record my screen.)


And here are some (slightly higher-quality) stills of the pose!




I will be getting this into Sketchfab (both with the cloak and without) very soon, so I'll add those here when they are ready as well!

The total polycount (for all objects) ended up being 31,967. Bali was 25,283, the mask was 4,164. the sword was 2,244, and the cards for the cloak were 276.

Monday, June 20, 2016

3D Portfolio Piece #2: Textured Up!


Here he is, all textured up!

There are still a few things that I want to do, if I should have time; I plan on adding a posing rig onto the character, adding the scarf and the belts attached to the sword, and then the "life" I want to add to it is get some cloth physics onto it in UE4 so it can have some light animation.

But... that's for next week. (: Thank you for viewing!

Monday, June 13, 2016

3D Portfolio Piece #2: Game Resolution Model & Normal Maps

So here's my progress at the second check-in!




And here's the topology:



Textures still need to be consolidated, touched up, and generated (when it comes to color & PBR textures), and the sword needs more work, but I did a lot of work and it was a blast! I really want to finish it as soon as possible!

Wednesday, June 1, 2016

3D Portfolio Piece #2: High-Resolution Sculpt

Hello everyone! It's been a while since I posted last. There's been an absolute gauntlet of things to get through here at FIEA, but I managed to find some time to split between Maya and ZBrush to create the (preliminary) high-poly sculpt for my second portfolio piece, the main character Bali from the webcomic Bird Boy (one can view the concept art from the previous post).


The reason why I'm calling this the preliminary high-resolution sculpt is because a lot of fine-tuning needs to be done in the face and hair especially. The costuming, however, I believe is close to done! I just need to insert a few laces and beads, but that can be done with the finishing of the face. Then it's onto retopology and texturing.

Which you guys will get to see in the next few weeks. Thanks!