Tuesday, November 10, 2015

Common Art Homework #9: Fallout 4 Plant and the Inevitability of Time

It's just a really stuck-up title for the different effects I managed to achieve in UE4.


For the effects that I was able to do:

  1. I made a blueprint instance of the potted plant where the plant does a gradual emissive color bloom when you enter a trigger box around the plant and also fades when you leave that box.
  2. A slightly more simple trigger where, if you press the "G" button, it causes the metallic quality of the clock to grow much darker, making it darken suddenly.
And that's it! See you next week!

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