Saturday, April 2, 2016

3D Portfolio Piece #1: Base Sculpting

Hello, everyone! Though we are still wrapping up things on Substance, I wanted to do a brief update on what I would be doing next in class. Focusing on character modeling, sculpting, and texturing, I am combining my first portfolio piece for 3D art with an art test that I am currently undertaking for an internship at ArenaNet.

Here is the image that was provided for the art test:


They asked for the character on the right: the armor for the female character model.

I need to do some research on hard surface sculpting in Zbrush, as I've never really done anything like that before this point, but I'm very excited to get into it. I did already get started, however, by making a base sculpt for the female figure. I decided to sculpt it out myself instead of finding a model online, partially for practice and partially because I really like figure drawing and sculpting.

So here it is so far:


With that squared away for the most part, I will be proceeding to tackling the armor in the next few weeks. And then there's making a low-poly game rez model in Maya... and then texturing!! So keep an eye out for it!

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