I went with the barracuda-looking bass fish. After some work modeling, this is what I ended up with.
I took that into Zbrush and went to town sculpting it, eventually ending up with this beastie:
I baked out a normal map for that sculpt and it ended up looking pretty good! I then painted it up and I ended up with this in Maya, which I then took into UE4:
The only self-criticism I think I have in retrospect is maybe not making the color map a little bigger and more high-resolution so I could've been a little more detailed with it, as it gets kind of fuzzy-looking when you get closer. But otherwise I think I'm pleased with the final result and I enjoyed it!
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