As you remember, I've been working on the female Norn stag armor from Guild Wars 2. I was permitted to go up to the high-poly Zbrush sculpt for my final turn-in, as I will continue to work on this with retopology and texturing in the next few weeks (and then I'm submitting it...!).
After a lot of toil, here it is:
It was a lot of work, since I'm still fairly uncomfortable using Zbrush for hard surface modeling, but I feel as though I managed to work between the forms Maya produced and the program to make something I'm proud of... even though some of those forms (in the chestpiece, boots, and helmet especially) escaped me, much to my frustration!
Here's the concept art, for comparison:
art by Kekai Kotaki |
So my current plans are to retopologize this during break and then use the first week or so of summer classes to make the textures look incredible.
Thank you!
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